NEWS
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MOD STATUS
Currently in development...
 
LAST MEDIAS
Conceptuals
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Renders
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Animations
 
Original Soundtrack & SFX
 
Are we Dead ? - 20 MAI 2007
__MaX__ ( Team Leader / Sound Designer )
I can see your face from here, thinking that Requiem is no more. That's not the case ; we've got some surprises in development who comes from the feedback we got in the Mod Party 4.

Indeed, we showed the game at the event organized by our Pmods.net buddies where we have been pretty well acclaimed by the 100 persons who where there and even the professionnal studios where amazed of our work (Arkane Studios, Darksyne, Widescreen Games)...

Anyway, you'll put your hands soon on a demo called "Pmods version 2" who is what has been presented at the Mods party but with some new bonus. Tonight, if i got time, i'll put some screens of the new stuffs we are working on.
MOTY for Requiem... - 22 NOVEMBRE 2006
__MaX__ ( Team Leader / Sound Designer )
Vote in the Mod of the Year Awards


Requiem is on the list for the moty, be here to vote for us and make some more noise about it on the mod community ! "So say we all !".
POWERS IN ACTION - 20 AOUT 2006
__MaX__ ( Team Leader / Sound Designer )
Here they are... nine of the twelves power who will be available when you'll play Requiem as Malachi, everything is actually WIP so will be better in the approaching private beta test.

RAA - Powers Trailer - AVI 12 mégs Medium quality
RAA - Powers Trailer - EXE 36 mégs High quality

Moreover we still seek people to help us to advance. Especially a coder. Thus do not hesitate to deposit your application here.
Although we are a primarily french-speaking team, english-speaking candidates are welcome.
DOWNTOWN - 11 JUILLET 2006
__MaX__ ( Team Leader / Sound Designer )
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DownTown just opened... and Malachi just made his first steps in it. HReaper which has just left on holidays provided us a pretty advanced version of his map whos is showing an impressive level of details. Here is a little "teasing" image of environments where Downtown will take place.
APOCALYPSE DAY IS COMING... - 18 JUIN 2006
__MaX__ ( Team Leader / Sound Designer )
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The beast is awake... and the day told by the prophecies is coming. Be brave mortals, and face me.

Yes, finally, the so awaited trailer is out, the beast day, the real... the 18th opens new horizons for the Requiem Team. Come one, come on and appreciate the first ingame pictures of Requiem Avenging Angel. Don't hesitate to give some feedback on the forum.

Trailer RAA (Avi / 100mégs) - Mirror Doom 3 Maps
Trailer RAA (Avi / 100mégs) - Mirror Pmods
Trailer RAA (Bink Exe / 70mégs / Better Sound) - Mirror Free
Trailer RAA (Bink Exe / 70mégs) - Mirror Moddb
Trailer RAA (Bink Exe / 70mégs) - Mirror e-Scargot
THE BEAST ISN'T AWAKE - 6 JUIN 2006
__MaX__ ( Team Leader / Sound Designer )
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[13:18 APOCALYPSE] says : “ Which will have intelligence calculates the number of the Beast,…, and its number is 666”

The day of the first phase of awakening of the Beast as begun... mortals. Find the day of my awakening ; this day... your life will change forever. “The whole world will be under the power of Satan” .
WE STILL NEED HELP - 16 MAI 2006
__MaX__ ( Team Leader / Sound Designer )
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We still need help to make the mod, 2D artists specialised in textures and shaders creation and more specialy level designers and mappers. We give you at the same time two new concepts made by BeatKitano.
PMODS INTERVIEW - 8 MAI 2006
__MaX__ ( Team Leader / Sound Designer )
Here is it, our second interview... talking about lots of things. This interview, done by QuickSave from pmods shows our first ingame pictures and some new medias and new songs from the original soundtrack. An ingame video will be available soon. Take a look at this interview here. And maybe, if you like the nonsense google traduction... here.

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MAJOR UPDATE FOR THE OST - 3 MARS 2006
__MaX__ ( Team Leader / Sound Designer )
We've got a lot of new tracks that we haven't yet shared with the community. It's done now, you can appreciate them in the media section. Soon, a complete soundtrack pak for the pmods interview...
THOSE RUMOURS - 1 MARS 2006
H.Reaper ( Team Leader / Lead Level Designer )
Which says that we are deads...

Don't make me laughing.

But I admit that we don't give much alive signs, so here we go, today, we're going to show a bit of our evolution, within pictures...

From left to right, you can see the minor demon Xaphan, the Hakael handgun, the medium soldier armor, and the Azazel machinegun.

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WE ARE STILL ALIVE - 29 DECEMBRE 2005
H.Reaper ( Team Leader / Lead Level Designer )
We are not dead, and far of being.

Activity is pretty high in the private forum, we are working on maps, general game design, weapons and menu.

We'll post some new media soon and are still looking for level designers, concept artists and texture artists.
STILL LOOKING FOR MAPPERS ! - 8 DECEMBRE 2005
__MaX__ ( Team Leader / Sound Designer )
If your mapper (level designer), that you've got some free time, that you have inspiration, good skills on the Quake 4 / Doom Engine editor, and that you like huge and oversized universe like Blade Runner or Judge Dredd ; then you maybe can help us. Contact us on the board or by mail to join our team... we need you.
FIRST ANIMATION...AT LAST. - 22 NOVEMBRE 2005
__MaX__ ( Team Leader / Sound Designer )
We're desesperately trying to keep all the "great" news about the mod to do a real "clash" when we'll release the next infos about it. But we know that we must keep you in touch of what the team is doing. So, here is one of the first animation we've made for the Zaebos. Obviously, it isn't a big deal to see an idle animation, but it shows that we're still working on our mod. ^_^
ONE MORE SONG - 24 OCTOBRE 2005
__MaX__ ( Team Leader / Sound Designer )
Still in the soundtrack news, here is Salvation, the next part of the credits who replace the old one (who was another orchestral song). Thanks a lot to my father for the solo and his inspiration for the global composition of the song. Hope you'll like it.
THE ORIGINAL SOUNDTRACK IS GROWING... - 20 SEPTEMBRE 2005
__MaX__ ( Team Leader / Sound Designer )
Two new songs for you : House Of The 18 the fight theme for Hell and Is This A Dream an ambiant song for Creation. In addition I have two or three new songs in composition which are not really finished. So, i'll upload them later.
TWO NEW CONCEPTS BY PATRICK BONNET - 14 SEPTEMBRE 2005
__MaX__ ( Team Leader / Sound Designer )
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Capitaine ! oh yeah the great Patrick Bonnet give you two sketchs of the Geyron and the Xaphan, with their modelsheet in the background.
WE NEED MAPPERS / LEVEL DESIGNERS ! - 11 SEPTEMBRE 2005
__MaX__ ( Team Leader / Sound Designer )
We absolutely need your help for level design... Strong notions in the Doom 3 engine are required. Extensive experience with all mapping tools such as DoomEdit or GTKRadiant are necessary. Knowledge in the Doom3 shader language is a good thing and a good 3D modeling experience is essential. Please, all communities who are watching us, help to find people who wish to work with us !
SOME NEWS... - 9 SEPTEMBRE 2005
__MaX__ ( Team Leader / Sound Designer )
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Just some infos about our progression. Sebultura just made a new version of the DMS, the ambiant music is now working with all fight themes. BeatKitano continue his work on the concepts and the first textures. We have some new artworks incoming... Patrick Bonnet works on the new interactive menus and the xaphan model, and Jerc has just finished the first hell model : the "sucked-man".

Besides that, the Hakael is fully working, the last part missing to have the first weapon completely finished is the texture set (diffuse, spec, normal...), as soon as we have them, we'll release a video on the website. The current weapons that we are working on are the Hakael Akimbo and two spells.

We are now focusing on the first part of the game, The Hell... to release the mini-demo as soon as possible. (We don't know if the demo will be available on Doom 3 or Quake 4).

In addition, we apologize for the shifting to Quake 4 to all Doom III fans (like the Doom3Files or Doom3Maps community)... even if all the team loves this game, we want to release a good and optimised mod, and Q4 should (as raven said) be better to do that.
NEW ENEMY : MECHA - 3 SEPTEMBRE 2005
__MaX__ ( Team Leader / Sound Designer )
Daedalus29 et BeatKitano have just finished the mecha, a new enemy that we will add to the mod. Big, huge, impressive ; we hope to made a memorable sequence with this enemy in the mod.

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PROBABLY MOVING TO QUAKE 4... - 31 AOUT 2005
__MaX__ ( Team Leader / Sound Designer )
After a great discussion on IRC, we have decided that we're gonna move to Quake IV when it's out, and for some reasons :

- Doom III lacks of optimisations
- Quake IV has a global lightning system and exteriors support
- The multiplayer part, and even if it's the last of our concern, is really more favourable in term of gameplay and for all the Requiem models and weapons integration.
- Doom III is already obsolete, and we think that lots of gamers wouldn't reinstall the game just for a mod
- ...

The fact that Quake 4 is virtually identical in term of engine and much more flexible for the integration of the mods than Doom III, we will join the row of the mods affiliated to Quake IV from here to its release.
AN ANGEL ON EARTH FINALE - 25 AOUT 2005
__MaX__ ( Team Leader / Sound Designer )
Here is it, the real (for real) final version of the first part of the credits... yeah yeah, the Requiem Team start by composing crédits songs before main game songs, strange don't you think ? Well, the song entitled An Angel On Earth is finally available as it will be in the mod, good listening.
DROPSHIP - 25 AOUT 2005
__MaX__ ( Team Leader / Sound Designer )
After modeling and render by Raptor, here comes a colorised version by BeatKitano of the Dropship who's gonna drop military unit to stop Malachi.

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Except that, the team continue to advance in many other fields. A first version of the Dynamic Music System as been implemented by Sebultura, who is working in addition with Radiant on a software allowing to easily create scripts on Doom Engine-based games. This software will be distributed to the community once we'll have a stable version.

BeatKitano continues numerical paintings and mainly, the stained glasses which will appear in hell and during the whole game. Our modellers advance on various models which will appear in the first levels of the play, and the mappers are working on the first map Hell to be able to release a version which will be available as a mini-demo.
FIRST NEWS - 23 AOUT 2005
__MaX__ ( Team Leader / Sound Designer )
Here is it, the official website is out ! More than a website, it will be a dev diary for the entire team. We'll try to update it regularly... Here, you can discover all our productions, concepts, renders, original soundtrack and more.

Contrary to the others mods which want to be innovating, with Requiem Avenging Angel for Doom III we wants to give you a pleasant and fun gaming experience in a completely reconsidered design of the original game.

Actually, we're in a first part of our developpement planning... all members of the team try to take "their marks" on the Doom 3 engine... to understand it fully.

We are 15 in the team, Loon, wilendorf, PGFR|O_o just join us to work respectively in conceptualisation, modeling and mapping. Patrick Bonnet and BeatKitano are still doing great numeric painting, Daedalus29 works on the general weapons design etc etc... we want to finish the first part of the developpement at the end of October.

For now, some concepts and renders...

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